double enemySpeedId(int id) - Returns the speed of the specified enemy in pixels per frame.  Returns -1 if the specified id could not be found.

double enemyTrackingRadId(int id) - Returns the direction in which the specified enemy is moving in radians.  Returns 0.0 if the specified id could not be found.

double enemyTrackingDegId(int id) - Returns the direction in which the specified enemy is moving in degrees.  Returns 0.0 if the specified id could not be found.

int enemyReloadId(int id) - Returns the specified enemy's reload time remaining.  Returns -1 if the specified id could not be found.

int screenEnemyXId(int id) - Returns the specified enemy's X coordinate on the map.  Returns -1 if the specified id could not be found.

int screenEnemyYId(int id) - Returns the specified enemy's Y coordinate on the map.  Returns -1 if the specified id could not be found.

double enemyHeadingDegId(int id) - Returns the direction the specified enemy is facing in degrees.  Returns -1 if the specified id could not be found.

double enemyHeadingRadId(int id) - Returns the direction the specified enemy is facing in radians.  Returns -1 if the specified id could not be found.

int enemyShieldId(int id) - Returns 1 if the specified enemies shield is up, 0 if it is down,  or -1 if the specified id could not be found.

int enemyLivesId(int id) - Returns the specified enemy's remaining lives (if there is a limit) or the number of lives spent.  Returns -1 if the specified id could not be found.

char* enemyNameId(int id) - Returns the specified enemy's name.  Returns NULL if the specified id could not be found.

double enemyScoreId(int id) - Returns the specified enemy's score.  Returns -1 if the specified id could not be found.

int enemyTeamId(int id) - Returns the specified enemy's team ID.    Returns -1 if the specified id could not be found.    Returns -1 if there are no teams.

double enemyDistanceId(int id) - Returns the distance between the ship and the specified enemy.  Returns -1 if the specified id could not be found.