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int selfX() - Returns the ship's X position on the map.

int selfY() - Returns the ship's Y position on the map.

int selfRadarX() - Returns the ship's X radar coordinate.  If the ship is hidden from the radar returns -1.

int selfRadarY() - Returns the ship's Y radar coordinate.  If the ship is hidden from the radar returns -1;

int selfVelX() - Returns the ship's X velocity.

int selfVelY() - Returns the ship's Y velocity.

int selfSpeed() - Returns the ship's speed.

double lockHeadingDeg() - Returns in degrees the direction of the ship's lock-on of an enemy. (Direction from ship to target ship)

double lockHeadingRad() - Returns in radians the direction of the ship's lock-on of an enemy. (Direction from ship to target ship)

short selfLockDist() - Returns the distance of the enemy that the ship has locked-on to. Need to check this.

int selfReload() - Returns the player's reload time remaining, based on a call to fireShot(). 0 means that the ship is able to fire again.

int selfID() - Returns the ID of the ship.

int selfAlive() - Returns 0 if the ship is dead or 1 if alive.

int selfTeam() - Returns an integer corresponding to the ship's team.

int selfLives() - Returns how many lives are left for the ship (if there is a life limit).  Otherwise it returns the number of lives spent.

double selfTrackingRad() - Returns the ship's tracking (direction it is moving in) in radians.  If the ship is not moving it returns the direction the ship is facing.

double selfTrackingDeg() - Returns the ship's tracking (direction it is moving in) in degrees.  If the ship is not moving it returns the direction the ship is facing.

double selfHeadingDeg() - Returns the direction the ship is facing in degrees.

double selfHeadingRad() - Returns the direction the ship is facing in radians.

char* hud(int i) - Returns the name of the object with index i in the score_objects list. 

char* hudScore(int i) - Returns the score of object at index i of score_objects on the HUD.

double hudTimeLeft(int i) - Returns the remaining time left on the HUD for a score of object at index i of score_objects in seconds.

double getTurnSpeed() - Returns the ship's turn speed.

double getPower() - Returns the ship's power level.

int selfShield() - Returns 1 if the player's shield is on, 0 if it's down, or -1 if the player is not alive.

char* selfName() - Returns the ship's name.

double selfScore() - Returns the ship's score.

int wallFeeler(int dist, int angle) - takes a distance to search from the ship (dist), and an angle to search in degrees (angle).  If no wall is felt it returns dist.  If a wall is felt it returns the wall's distance from the ship.

int wallFeelerRad(int dist, double a) - takes a distance to search from the ship (dist), and an angle to search in radians (a).  If no wall is felt it returns dist.  If a wall is felt it returns the wall's distance from the ship.

int wallBetween(int x1, int y1, int x2, int y2) - If there is a wall between the given points it returns the distance from point 1 to the first found wall.  If no wall is found it returns -1.